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Android stagefright mp4 buffer overflow attempt
Android stagefright mp4 buffer overflow attempt









android stagefright mp4 buffer overflow attempt

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android stagefright mp4 buffer overflow attempt

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android stagefright mp4 buffer overflow attempt

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    #ANDROID STAGEFRIGHT MP4 BUFFER OVERFLOW ATTEMPT ANDROID#

    All posts to r/Android must be related to the Android OS or ecosystem in some way.Only submissions that are directly related to Android are allowed. Over content which benefits only the individual (technical questions, helpīuying/selling, rants, self-promotion, etc.) which will be removed if it's in violation of the rules. Unfortunately, after I instantiate the OMXClient a segfault occurs when trying to manually draw pixels, so it seems I must use queueBuffer().Join us on Lemmy Chat with us on Matrix Chat on our Telegram group Secret TunnelĬontent which benefits the community (news, rumours, and discussions) is generally allowed and is valued However, I can render pixels to the native window directly via memcpy. I really feel like I'm not setting up the native window properly so that when queueBuffer() is called, it is rendered to the screen. There are no errors on decoding or on calling queueBuffer(), all I get is a black screen. During the decoding process I call ANativeWindow::queueBuffer() in order to send decoded frames to be rendered. Stagefright decodes h264 frames from an mp4 file. I'm passing a SurfaceView surface from Java to JNI where I obtain the native window from that surface.











    Android stagefright mp4 buffer overflow attempt